Monday, December 16, 2013

Final Version of Recapture

Hi Everyone,

This is my final version of Recapture. It's a very short game but I've a lot of fun creating it for you. Playing around with all of the different functions in Unity3D and playing around with all of the different code was enjoyable. Hopefully I came up with something good, considering it's my first time making a video game. Anyways hope you all enjoy. And have a happy holidays! :)

Controls:
W - Forward
A - Left
S - Backwards
D - Right
Space - To jump
Mouse - To move camera view
Left Mouse Button - To shoot

Game: https://dl.dropboxusercontent.com/u/11701808/Recapture_Final_Unity3D/Final%20Version.html

http://www.youtube.com/watch?v=oHaVTJamhVA

Sunday, December 8, 2013

Recapture V4 (made in Unity3D)

Here is version 4 of my game Recapture made in Unity 3D: https://dl.dropboxusercontent.com/u/11701808/Recapture_V4_Unity3D/version%204.html

It was a pretty big switch to go from Stencyl to Unity3D since my game idea was to do it 2D. The goal is to save all the citizens (spheres) in the building. But be careful of enemies (cubes).

Controls:
W - Forward
A - Left
S - Backwards
D - Right
Mouse - To move camera view
Space - To jump

Monday, November 18, 2013

Multiplayer Version of Recapture

So the big question is would I make my game multiplayer? The answer to that is yes! Multiplayer games are becoming more and more popular. And would like my game to be known as a great multiplayer game. The way I would do it is through the battle parts in the game. The game would only have one player versus one other player. It would be almost like a chess game. But instead, each side can choose a group of warriors to battle with and the goal is to defeat (capture) all the enemy players. This type of game mode would be the main multiplayer experience. I could also add some other the of game modes in the future but I think the main multiplayer experience would be the most popular.

Monday, November 4, 2013

Game Minute - Recapture

"The player wakes up in a field having remembered nothing from his past. The player is able to speak perfect English but cannot remember what happened. When the player bumps into two travelers, they begin talking to learn more about each other. The man describes the situation and how he and his partner are on their way home. When the man questions the player about himself, he comes across as a very forceful person. Then the woman (partner) takes over and talks in a more polite manner questioning what the player is deciding to do now. They are about the head home when they hear a loud cannon fire and the journey begins."

Monday, October 21, 2013

Recapture (Prototype 1)

This is my first prototype for my video game Recapture. So far, I've got a little bit of the story line. Next, I'll be adding a little bit more of every aspect: story, sound, better background, etc.

The controls are (Enter) to talk to the Knight and (X) to talk to the Sorcerer.


And here's a video of me playing my prototype: http://youtu.be/6EKzjMPqlmE


Monday, October 14, 2013

Revisiting Game Focus

"Recapture" is an adventure game of recapturing raided lands with a group of warriors that you run into and recapturing lost memories from your past. The player is thrust into an epic adventure after waking up from amnesia. The point is to be smart when controlling each character's abilities because they all serve a special purpose that might end up saving your life in the end. You follow the story of one main character but when in battle, you control all of your warrior group. There is a large amount of strategy that players will have to put into it to win. It will be a constant thinking chess game where the player must constantly figure out how to recapture one town after another. Also, since it is like a chess game, there will most likely be sacrifices. Unless the player is skilled enough to keep everyone alive, the player will have to make some tough decisions to recapture what is rightfully theirs.

Monday, October 7, 2013

Game Focus

Game Focus

Recapture (Working Title) is an adventure game of recapturing raided lands with a group of warriors that you run into and recapturing lost memories from your past. The main idea of the game is that the player (man or woman) is thrust into an epic adventure after waking up from amnesia. The point is to be smart when controlling each character's abilities because they all serve a special purpose that might end up saving your life in the end. You follow the story of one main character but when in battle, you control all of your warrior group.

Audience

The most compelling feature of my game is the large amount of strategy that players will have to put into it to win. It will be like a chess game where the player must constantly figure out how to recapture one town after another. Also, since it is like a chess game, there will most likely be sacrifices. Unless the player is skilled enough to keep everyone alive, the player will have to make some tough decisions.

Visuals

The game will be in 2D. The main character will be customizable. There will be different classes such as the warrior class, the mage class, and the paladin class, etc.  No matter what, each class will be and very tough looking. The background will be made to suit the environment wether it be in the mountains, on the plains, or in jungle. When in battle, fight scenes will look to be very well done.

Monday, September 23, 2013

3rd Game Idea

Adventure! 

I love exploring new lands and enjoying a nice story along with it. The gameplay will have a bit of action but will require more strategy than anything. It will be inspired from the game Fire Emblem from Nintendo. You will have an interesting storyline with many twists and turns. You can choose which character you want to be in this grand story of kings! The technology will have mostly 2D animation during the storyline and 3D animation during action sequences. Most of it will be story based and will make you cherish the abilities and backgrounds of each character in the game.

Sunday, September 22, 2013

2nd Game Idea

Action! 

A team objective type of game. I get excited when it's a team vs. a team to see who can win. Or even when it is 4 different teams battling it out to see who can win! Again, I would like a ranking system in this game with different classes that can be chosen. Gameplay will be in first-person. You will have unique abilities depending on the type of class you choose. Most of it will PVP so there will not be as in depth of a story. I am thinking of having something similar to multiplayer side of many of the popular FPS games like Call of Duty and Battlefield. But the primary weapons will be swords instead of guns. Although, there will be bows and arrows for those that like to snipe since this game will be in a setting from over 1000 years ago.

1st Game Idea

Action-adventure! 

A game that I would have the most fun in is a never ending type of game or one where you can get a high score on. There should be a ranking system or implied ranking system. For example, if someone has high quality gear, they can be known as a top ranked player even if they don't have something that says that about them. Kind of similar to many of the popular MMORPGs today. 

Gameplay will include about a dozen of different fantasy-like characters you can choose from. Each with special abilities to help you explore deeper into the large map. Most areas will have common loot but further, more dangerous, parts of the map will have epic loot! There will be multiple stories from each of the different quests that can be taken. Just be careful when doing them as they could lead to your own peril. Technology would include some type of 3d game engine. Also, I would like it to be in a first person view because that always seems to make the game more real.